The one true guide to baking materials in Blender
· 10 min read
Real time rendering performance is often limited by 3D assets as much as it's limited by code. Good low poly assets inevitably rely on baking, the process of transferring details from a high poly mesh with a complex material to a low poly one with a much simpler material. Unfortunately, however, there seems to be a lack of info regarding baking around. Especially in Blender, things can sometimes be a bit unintuitive regarding baking. In the process of working on my game, A Short Odyssey (ASO), I came up with a workflow that works quite well for me, so I will share it with you today.
For this tutorial we are going to use this wooden bowl model from the fantastic website Polyhaven.