Generating Phase Function LUTs with MiePlot
· 8 min read
In computer graphics, Mie theory describes the interactions between light and large (relative to the wavelength of light) particles in a medium. Simulating it is crucial in rendering convincing volumetric effects like fog, clouds, and smoke.
This article is primarily aimed at graphics programmers who already have a volume renderer that has a pluggable phase function. In other words, this is a tutorial about producing phase functions that you can easily use in a volume renderer.